Jerry Wayne Odom Jr.

Revised Gameworx Tourney Deathskullz



The main alterations to this list from the February list is swapping of kanz for a Leman Russ. 1 additional force field. 1 less nob in the warboss squad and a couple more boyz to units
1300 Pts - Death Skullz Army Da Betta Boyz

Unit Name ## WS BS St To Wo In At Ld Save Cost
Big Mek (HQ) 1 4 2 4/8 4 2 3 3 7 6+ 70
Independent Character; Power Klaw (x1); Kustom Force Field
trukk Boyz (Fast Attack) 9 4 2 3 4 1 2 2/3* 7 6+ 163
Only take a wound on a 6 (instead of a 4+) if their trukk is destroyed with them in it; Slugga & Choppa (x9)
  Nob 1 4 2 4/8 4 2 3 3/4 7 6+ [45]
Choppa (x1); Power Klaw (x1)
  trukk 1 BS: 2 Front: 10 Side: 10 Rear: 10 [37]
Fast; Open-topped; Rokkit Launcha (x1)
    Grot Riggers If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. [2]
trukk Boyz (Fast Attack) 9 4 2 3 4 1 2 2/3* 7 6+ 118
Only take a wound on a 6 (instead of a 4+) if their trukk is destroyed with them in it; Slugga & Choppa (x9)
  trukk 1 BS: 2 Front: 10 Side: 10 Rear: 10 [37]
Fast; Open-topped; Rokkit Launcha (x1)
    Grot Riggers If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. [2]
Warboss (HQ) 1 5 2 5/10 4 3 4 4/5 9 6+/5(I)+ 329
Independent Character; Choppa (x1); Power Klaw (x1)
  #Lucky Tattoos
[5]
  Nobz Bodyguard 5 4 2 4 4 2 3 3/4 7 6+/5(I)+ [200]
Choppa (x2)
    Cybork Body 5+ Invulnerable save. [10]
    Mekboy 1 4 2 3 4 1 2 2 7 6+ [30]
Kustom Force Field
  trukk 1 BS: 2 Front: 10 Side: 10 Rear: 10 [37]
Fast; Open-topped; Rokkit Launcha (x1)
    Grot Riggers If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. [2]
Lootas (troops) 4 4 2 3 4 1 2 2 7 5+ 60
If you roll a 1 to hit with a Looted weapon, it hits the Loota unit instead of the target; Shoota (x4)
  Mekboy 1 4 2 3 4 1 2 2 7 6+ [20]
Kustom Force Field
Lootas (troops) 4 4 2 3 4 1 2 2 7 5+ 80
If you roll a 1 to hit with a Looted weapon, it hits the Loota unit instead of the target; Shoota (x4)
  Mekboy 1 4 2 3 4 1 2 2 7 6+ [40]
Kustom Force Field
    Mek's Tools May be used on an 'Immobilised' or 'Weapon Destroyed' vehicle, or a damaged Big Gun, instead of shooting or fighting. At the end of the turn, roll a D6- on a 6 one bit of damage is repaired, on a 2-5 nothing happens, on a 1 you can't try again until the vehicle / weapon recieves further damage. [2]
    #Grot Oiler Can 'help' the Mek with repair jobs. [6]
      Grot Oiler 1 2 2 2 2 1 2 1 5 - [0]
    #Grot Oiler Can 'help' the Mek with repair jobs. [6]
      Grot Oiler 1 2 2 2 2 1 2 1 5 - [0]
    #Grot Oiler Can 'help' the Mek with repair jobs. [6]
      Grot Oiler 1 2 2 2 2 1 2 1 5 - [0]
'Ard Boyz (Elites) 9 4 2 3 4 1 2 2/3* 7 4+ 161
Slugga & Choppa (x9)
  Nob 1 4 2 4/8 4 2 3 3/4 7 4+ [53]
Choppa (x1); Power Klaw (x1)
    'Eavy Armour 4+ Armour save. [0]
Rhino (Heavy Support) 1 BS: 2 Front: 11 Side: 11 Rear: 10 52
Make a Breakdown test for each looted vehicle at the start of each turn; Rhinos; Tank; The Rhinos can carry 10 models each; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
  Grot Riggers If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. [2]
Basilisk (Heavy Support) 1 BS: 2 Front: 12 Side: 10 Rear: 10 127
Make a Breakdown test for each looted vehicle at the start of each turn; Basilisk; Tank, open-topped.; Earthshaker Cannon; Heavy Bolter; Indirect Fire Capability; May fire indirectly. If it does so, the Earthshaker Cannon becomes G36"-240", S9, AP3, Ordnance 1, Blast (and uses the Barrage rules).
  Grot Riggers If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. [2]
Leman Russ Battle Tank (Heavy Support) 1 BS: 2 Front: 14 Side: 12 Rear: 10 140
Make a Breakdown test for each looted vehicle at the start of each turn; Leman Russ; Tank.; Battle Cannon
Option Footnotes:
  Battle Cannon 72"R, S8, AP3, Ordnance 1, Blast.
  Choppa +1A if used with another Pistol or CC Weapon. Saving throws of 3+ or 2+ count as 4+ against a Choppa.
  Earthshaker Cannon 120"R, S9, AP3, Ordnance 1, Blast.
  Grot Oiler Each Oiler in base contact with a Mek gives him a +1 bonus when fixing vehicles, up to +3, but a '1' is still a '1'.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Kustom Force Field All models within 6" have a 5+ (I) saving throw, vehicles are Hull Down. No effect in close combat or shooting within 6" of the operator.
  Power Klaw Doubles stren>h, no armour save & always strikes last in close combat. +1A if used with another Pistol or CC Weapon.
  Rokkit Launcha 24"R, S8, AP3, Assault 1.
  Shoota 24"R, S4, AP6, Rapid Fire.
  Slugga 12"R, S4, AP6, Pistol. +1A if used with another Pistol or CC Weapon.
  Storm Bolter 24"R, S4, AP5, Assault 2.
Total Army Cost: 1300 Pts.
Notes:
Core Mob: Lootas
Common Unit: Looted Vehicle
Rare Mobs: Skarboyz, Kommandos, & Flashgitz
Warboss gets Lucky Tattoos
troop Mobz may be lead by Mekboyz
Power of the WAAAAAAAAAAAGH, Mob Rule

Models in Army: 56


Validation Results:
Roster satisfies all enforced validation rules
troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 399 901 30%
Elite (<=3unit) 1 2 161 1139 12%
troops (>=2unit <=6unit) 2 4 140 1160 10%
Fst. Atck. (<=3unit) 2 1 281 1019 21%
Hvy. Supp. (<=3unit) 3 0 319 981 24%
Other (N/A) 0 n/a 0 1300 0%
Equipment Summary 12 n/a 85 n/a 6%