1300 Pts Warhammer 40k Death Skullz Army |
Tournament Boyz |
Unit Name | ## | WS | BS | St | To | Wo | In | At | Ld | Save | Cost |
Snoop Dog Warboss | 1 | 5 | 2 | 5/10 | 4 | 3 | 4 | 4/5 | 9 | 6+/5(I)+ | 446 |
Independent Character; Choppa (x1); Power Klaw (x1) | |||||||||||
#Lucky Tattoos |
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[5] | |||||||||
Nobz Bodyguard | 5 | 4 | 2 | 4 | 4 | 2 | 3 | 3/4 | 7 | 6+/5(I)+ | [314] |
Choppa (x2) | |||||||||||
Cybork Body | 5+ Invulnerable save. | [10] | |||||||||
Time Haterz (BodyG) | 1 | 4 | 2 | 4/8 | 4 | 2 | 3 | 3/4 | 7 | 6+/5(I)+ | [57] |
Choppa (x1); Power Klaw (x1); Nob with a power claw
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Cybork Body | 5+ Invulnerable save. | [10] | |||||||||
Rick James (BodyG) | 1 | 4 | 2 | 4/8 | 4 | 2 | 3 | 3/4 | 7 | 6+/5(I)+ | [57] |
Choppa (x1); Power Klaw (x1); Nob with a powerclaw. | |||||||||||
Cybork Body | 5+ Invulnerable save. | [10] | |||||||||
Mekboy | 1 | 4 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | [30] |
Kustom Force Field | |||||||||||
Pimp Ride (Trukk) | 1 | BS: 2 Front: 10 Side: 10 Rear: 10 | [40] | ||||||||
Fast; Open-topped; Rokkit Launcha (x1) | |||||||||||
Grot Riggers | If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. | [2] | |||||||||
Red Paint Job | 1" is added to the vehicles moves; i.e. it can move 25" and not shoot, 13", shoot & disembark, etc. | [3] | |||||||||
Mexican Mafia TrukkBoyz |
8 | 4 | 2 | 3 | 4 | 1 | 2 | 2/3* | 7 | 6+ | 157 |
Only take a wound on a 6 (instead of a 4+) if their Trukk is destroyed with them in it; Slugga & Choppa (x8) | |||||||||||
Nob | 1 | 4 | 2 | 4/8 | 4 | 2 | 3 | 3/4 | 7 | 6+ | [45] |
Choppa (x1); Power Klaw (x1) | |||||||||||
Low Rider (Trukk) | 1 | BS: 2 Front: 10 Side: 10 Rear: 10 | [40] | ||||||||
Fast; Open-topped; Rokkit Launcha (x1) | |||||||||||
Grot Riggers | If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. | [2] | |||||||||
Red Paint Job | 1" is added to the vehicles moves; i.e. it can move 25" and not shoot, 13", shoot & disembark, etc. | [3] | |||||||||
Za Big Mek (BigMk) | 1 | 4 | 2 | 4/8 | 4 | 2 | 3 | 3/4 | 7/8 | 4+/5(I)+ | 76 |
Independent Character; Choppa (x1); Power Klaw (x1); Big Mek is attached to Trukk Boyz unit. A little extra nightmare for whoever they dump out on
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'Eavy Armour | 4+ Armour save. | [8] | |||||||||
Cybork Body | 5+ Invulnerable save. | [10] | |||||||||
Big Horns / Iron Gob | +1 Leadership if leading a Mob. | [6] | |||||||||
Da Bouncers (SkarB) | 9 | 4 | 2 | 4 | 4 | 1 | 2 | 2/3* | 7 | 6+ | 144 |
Slugga & Choppa (x9); This unit is loaded into the Rhino | |||||||||||
Nob | 1 | 4 | 2 | 4/8 | 4 | 2 | 3 | 3/4 | 7 | 6+ | [45] |
Choppa (x1); Power Klaw (x1) | |||||||||||
Rhino (Heavy Support) | 1 | BS: 2 Front: 11 Side: 11 Rear: 10 | 55 | ||||||||
Make a Breakdown test for each looted vehicle at the start of each turn; Rhinos; Tank; The Rhinos can carry 10 models each; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter | |||||||||||
Grot Riggers | If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. | [2] | |||||||||
Red Paint Job | 1" is added to the vehicles moves; i.e. it can move 25" and not shoot, 13", shoot & disembark, etc. | [3] | |||||||||
Basilisk's Bitches (Loota) | 4 | 4 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 5+ | 80 |
If you roll a 1 to hit with a Looted weapon, it hits the Loota unit instead of the target; Shoota (x4); Keep a force Field on the heavy support. People come for the heavy support so they'll get to do some fighting | |||||||||||
Mekboy | 1 | 4 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | [40] |
Kustom Force Field | |||||||||||
Mek's Tools | May be used on an 'Immobilised' or 'Weapon Destroyed' vehicle, or a damaged Big Gun, instead of shooting or fighting. At the end of the turn, roll a D6- on a 6 one bit of damage is repaired, on a 2-5 nothing happens, on a 1 you can't try again until the vehicle / weapon recieves further damage. | [2] | |||||||||
#Grot Oiler | Can 'help' the Mek with repair jobs. | [6] | |||||||||
Grot Oiler | 1 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 5 | - | [0] |
#Grot Oiler | Can 'help' the Mek with repair jobs. | [6] | |||||||||
Grot Oiler | 1 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 5 | - | [0] |
#Grot Oiler | Can 'help' the Mek with repair jobs. | [6] | |||||||||
Grot Oiler | 1 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 5 | - | [0] |
Killer Kan Escort Service (Loota) | 4 | 4 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 5+ | 80 |
If you roll a 1 to hit with a Looted weapon, it hits the Loota unit instead of the target; Fire Support Sqd. Weapons; The squad can have 3 Heavy Weapons. Note that the Heavy Weapons come in a team of 2 people- one can use his Shoota, the other can use the Heavy Weapon.; Shoota (x4); These guys are basically the bitch of the Killer Kanz. They walk behind with the Mekboy and his field and repair if necessary. When the Kanz reach the otherside of the board and the fight breaks out they do what they can. | |||||||||||
Mekboy | 1 | 4 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | [40] |
Kustom Force Field | |||||||||||
Mek's Tools | May be used on an 'Immobilised' or 'Weapon Destroyed' vehicle, or a damaged Big Gun, instead of shooting or fighting. At the end of the turn, roll a D6- on a 6 one bit of damage is repaired, on a 2-5 nothing happens, on a 1 you can't try again until the vehicle / weapon recieves further damage. | [2] | |||||||||
#Grot Oiler | Can 'help' the Mek with repair jobs. | [6] | |||||||||
Grot Oiler | 1 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 5 | - | [0] |
#Grot Oiler | Can 'help' the Mek with repair jobs. | [6] | |||||||||
Grot Oiler | 1 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 5 | - | [0] |
#Grot Oiler | Can 'help' the Mek with repair jobs. | [6] | |||||||||
Grot Oiler | 1 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 5 | - | [0] |
Huuuuge Bitch Basilisk (Lootd) | 1 | BS: 2 Front: 12 Side: 10 Rear: 10 | 127 | ||||||||
Make a Breakdown test for each looted vehicle at the start of each turn; Basilisk; Tank, open-topped.; Earthshaker Cannon; Heavy Bolter; Indirect Fire Capability; May fire indirectly. If it does so, the Earthshaker Cannon becomes G36"-240", S9, AP3, Ordnance 1, Blast (and uses the Barrage rules). | |||||||||||
Grot Riggers | If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. | [2] | |||||||||
Junk Yard Wars Killa Kanz (KillK) | 3 | WS: 4 BS: 2 S: 5/10 I: 2 A: 2 | 135 | ||||||||
Front Armour: 11; Side Armour: 11; Rear Armour: 10; Walker; Dreadnought CC Weapon; Rokkit Launcha | |||||||||||
Option Footnotes: |
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Choppa | +1A if used with another Pistol or CC Weapon. Saving throws of 3+ or 2+ count as 4+ against a Choppa. | ||||||||||
Dreadnought CC Weapon | No armour save in close combat. 1 CCW doubles strength; 2 give +1 Attacks. | ||||||||||
Earthshaker Cannon | 120"R, S9, AP3, Ordnance 1, Blast. | ||||||||||
Grot Oiler | Each Oiler in base contact with a Mek gives him a +1 bonus when fixing vehicles, up to +3, but a '1' is still a '1'. | ||||||||||
Heavy Bolter | 36"R, S5, AP4, Heavy 3. | ||||||||||
Kustom Force Field | All models within 6" have a 5+ (I) saving throw, vehicles are Hull Down. No effect in close combat or shooting within 6" of the operator. | ||||||||||
Power Klaw | Doubles strength, no armour save & always strikes last in close combat. +1A if used with another Pistol or CC Weapon. | ||||||||||
Rokkit Launcha | 24"R, S8, AP3, Assault 1. | ||||||||||
Shoota | 24"R, S4, AP6, Rapid Fire. | ||||||||||
Slugga | 12"R, S4, AP6, Pistol. +1A if used with another Pistol or CC Weapon. | ||||||||||
Storm Bolter | 24"R, S4, AP5, Assault 2. |
Total Army Cost: 1300 Pts. |
Notes: Core Mob: Lootas Common Unit: Looted Vehicle Rare Mobs: Skarboyz, Kommandos, & Flashgitz Warboss gets Lucky Tattoos Troop Mobz may be lead by Mekboyz Power of the WAAAAAAAAAAAGH, Mob Rule Models in Army: 52 |
Validation Results: Roster satisfies all enforced validation rules |
Troop Type | Count | Unused | Points | Unused | Percent |
HQ (>=1unit <=2unit) | 2 | 0 | 522 | 778 | 40% |
Elite (<=3unit) | 1 | 2 | 144 | 1156 | 11% |
Troops (>=2unit <=6unit) | 2 | 4 | 160 | 1140 | 12% |
Fst. Atck. (<=3unit) | 1 | 2 | 157 | 1143 | 12% |
Hvy. Supp. (<=3unit) | 3 | 0 | 317 | 983 | 24% |
Other (N/A) | 0 | n/a | 0 | 1300 | 0% |
Equipment Summary | 22 | n/a | 156 | n/a | 12% |